We here at Wccftech have been following the development of zero-gravity shooter Boundary for quite some time (the game has suffered several delays) and now the game has finally arrived, or at least an early version of it has. Boundary launches into Steam Early Access today, and Chinese indie developer Studio Surgical Scalpels has released a new teaser trailer for the game, which you can check out, below.
As is often the case with early access titles, Boundary will be offering various “founders packs” for those who support the game early. Here’s a rundown of the various packs…
Basic Edition - $25
Deluxe Supporter Edition - $35
Ultimate Supporter Edition - $45
One of the main reasons Boundary initially made headlines was its then-groundbreaking use of ray tracing, but partway through the game's development, RTX and DLSS were dropped in favor of AMD’s FSR 2 and Intel’s XeSS. In an interview with Wccftech, Boundary’s devs tried to explain the move…
“Unfortunately, we need to remove Ray Tracing and DLSS from the EA version. The main reason is that our development resources cannot support multiple technical features, especially pure technical features, which means that this feature will not bring substantial improvements to gameplay. Therefore, we lowered the priority of this feature over the past year. After struggling for a long time, we finally decided to drop it from the launch version. This decision was not easy, as we are a team of technology-driven game developers, especially since we spent a lot of time doing ray tracing benchmarks for Boundary.
Both [FSR 2 and XeSS] will be supported in the game. And specific thanks to AMD, who very much provided us with great technical and resource support to make sure FSR 2
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