Final Fantasy XVI was the focus of PlayStation’s April State of Play, with various gameplay features being detailed in a 25-minute-long showcase. The game is described as the “first true action RPG in the series,” a huge departure from its turn-based roots. Despite the massive shift in gameplay direction, the title is set to be a tremendous release.
Let us dive into the gameplay features of Final Fantasy XVI, as showcased during PlayStation’s April State of Play.
The first true action RPG of the Final Fantasy series, Final Fantasy XVI will follow protagonist Clive Rosfield as he and his AI-controlled party will take on dangerous foes in the world of Valisthea.
Each party member has unique abilities for both support and offense. Torgal, Clive's wolf companion, has his own set of player-issued commands.
The combat is purely real-time and not at all turn-based, which is a bold new direction for the series, popularized by the Final Fantasy VII Remake.
Similar to Final Fantasy VII Remake, attacks dealt by the player will deplete the enemy’s HP bar (red) and the yellow “Break” gauge. A fully depleted Break gauge inflicts the Staggered status on an enemy, rendering them immobile and susceptible to enhanced damage for a small window of time.
Final Fantasy XVI also has several quick-time events in response to enemy attacks that allow for cinematic clashes.
Clive can use combos to enhance his attacks, complete with traditional RPG elements such as access to an inventory of various potions for both healing and offense.
As seen in the trailer, Clive possesses a standard HP bar that depletes when he takes damage. A selection of Eikon abilities can also be seen on the right side of the UI. Players can freely switch between the various
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