Final Fantasy XVI just got an extended gameplay reveal at PlayStation's State of Play event, held early Friday. The 25-minute-long footage touched upon the game's summonable Eikons and combat, as producer Naoki Yoshida stressed that there's no requirement for one to have played the previous games. In fact, Final Fantasy 16 functions as an entirely separate entry — even mechanics-wise, incorporating real-time action and RPG features akin to Devil May Cry. It's the first in the long-running franchise to get rid of its turn-based combat system, and will feature a hideout for the lead character Clive Rosfield, First Shield of Rosaria. FFXVI will is set to drop June 22, exclusively on the PS5.
In the presentation, Yoshida compared Final Fantasy XVI's gameplay experience to that of a ‘high-speed rollercoaster ride.' You'll only ever play as Clive in the fantastical realm of Valisthea, as his story unfolds across three pivotal and distinct periods of his life — his teenage years, his twenties, and his thirties. Additionally, the game will incorporate flashback events that take you back even further to help better understand his plight and journey to becoming a sworn warrior. Navigation mainly relies on a world map, which gets updated with new locations and objective markers as players progress in the narrative. For the record, the main narrative will probably take you 35 hours to clear and may extend to 70–80 hours to fully complete the game.
A fast travel mechanic was also shown during the presentation, followed by a montage of stellar locations, ranging from dungeons, lakesides, sprawling bazaars, warzones, and more as Torgal, our trusty wolf companion, sticks by our side. (You can give him commands as well.) Combat is flashy
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