The endgame of Diablo 4 sure does sound like it includes a bunch of MMO dailies in disguise(opens in new tab), but not to worry: Blizzard has said the latest incarnation of its action RPG hasn't been designed to devour your entire actual life. After all, that's what World of Warcraft is for.
In a group interview quoted by our colleagues at GamesRadar(opens in new tab), associate game director Joe Piepiora said that Diablo 4 «is not intended to be played forever» and, while there will be harder challenges to face once you hit level 100, «this is content where you'll be pushing yourself to see how far you can take your build, rather than trying to reach some endless grind of rewards as time goes on beyond level 100.»
Eventually, once you've finished the campaign to unlock the capstone dungeon, finished the capstone dungeon to unlock the next world tier difficulty setting, and then the next, and then the one after that, as well as spending glyphs to repeat tweaked versions of the dungeons called «nightmare dungeons», collecting bounties on activities handed out by a cursed tree, and battling through helltide regions to collect shards to spend on helltide caches (there are always shards), you'll be ready to face the final, final boss.
«At level 100, we do have a pinnacle boss encounter we want players to engage with that's been balanced so that it's extraordinarily, extraordinarily challenging,» Piepiora said. «Players that reach level 100 are going to have an extremely difficult time on this boss encounter.» It's a way of giving players an ultimate goal, he went on. «That's the point, is to say, 'I have managed to get an extremely powerful character build together. This is my capstone, this is the goal that I have for
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