Are you worried about how Diablo IV’s live service features have been working out? Maybe this new detail will swing that opinion around.
As reported by GameRant, Diablo IV’s nightmare dungeons will have a natural endpoint. There is a finite 100 nightmare dungeons to conquer, and the last dungeon will be capped off by a pinnacle boss. This will be the very final boss of Diablo IV.
Nevermind how that makes sense in terms of the game’s story for now. Diablo IV Associate Game Director Joe Piepiora says that the pinnacle boss will not be dropping any gear.
That is because beating the pinnacle boss is intended to be its own reward. Rather, the extremely high difficulty that it takes to beat this pinnacle boss will be so high that actually beating it will be a high level achievement.
Joe explains further that for players to get good enough to defeat the pinnacle boss, they will need to have learned the ins and outs of their chosen character, and picked their finest weapons.
Furthermore, players will need to have mastered the boss pattern to be able to defeat this boss. From everything that has been said here, it sounds like this is a radical game element Blizzard tried to throw in, just to see that they could.
So what does this all imply? Well, first of all it suggests that the characters themselves will have a finite limit where they can level up as well. This isn’t a fight that will eventually solve itself when you get so powered up that the next fight you are in becomes a cakewalk.
It’s also heavily implied that this fight is impossible to face alone. For Blizzard to have designed such a boss fight, it couldn’t be a boss that is easier to defeat with a group than it is alone. Therefore, the scale would have had to be raised
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