As the dust settles on Bungie's newly released Lightfall for Destiny 2, players have come to realize that the DLC's significant difficulty increase has made many weapons feel entirely useless in higher-end content. Granted, the bump up in difficulty was telegraphed well ahead of time, but it may not have had the sort of effect that Bungie was likely aiming for.
Days ahead of Lightfall's release, a portion of the player base blamed a famous Destiny 2 streamer for the upcoming difficulty increase, fearing that it would make the game unplayable in some respects. Citing «elitist» takes from prominent members of the community, players voiced their concerns while still making it clear that they'd need to wait and see how the changes panned out.
Destiny 2: Season of the Deep May Focus on a Sunset Location
As it turns out, Destiny 2 may have cranked the difficulty a bit too high in some respects with the launch of the Lightfall DLC. After days of getting used to the new difficulty curve, a significant number of community members have come to an agreement that the baseline primary ammo Legendary weapons (auto rifles, pulse rifles, SMGs, etc.) feel «awful» due to being exceedingly weak in relevant content. As it currently stands, Neomuna's difficulty curve makes it so that even the weakest enemies can take a full magazine's worth of ammo from an auto rifle before dying, which makes such weapons effectively useless.
The game's biggest subreddit has been vocal about Destiny 2: Lightfall's many problems, but the fact that Legendary primary ammo weapons are having such a hard time keeping up is particularly egregious. Exotic primary ammo weapons, at least, enjoy a hefty 40% damage buff against regular red health enemies, which helps
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