Blizzard has published Cataclysm Classic launch notes, clarifying parts of the expansion launch which differ from original launch a decade ago. Of particular note is:
- The weekly Valor cap is now 1600 and Valor can start to be earned after the first weekly reset in each region.
- World Bosses will first spawn with the weekly reset of June 4th. This includes the outdoor world bosses and the Baradin Hold raid
- Chaos Orbs are back to being BoP, even though they were BoE during the beta testing period.
- Unlike original Cataclysm, you do not need to clear a raid on Normal difficulty before zoning into it on Heroic!
The Cataclysm Classic pre-patch is coming to an end with the launch of Cataclysm Classic on Monday, May 20 at 3:00 p.m. PDT, and we'd like to share some notes on aspects of the expansion that players will want to know.
World Bosses
Poseidus, Mobus, Garr, Xariona, Akma'hat, and Julak-Doom will first begin spawning with the weekly reset the week of June 4. They'll begin to appear alongside the Baradin Hold raid and its first boss, Argaloth.Except Poseidus, who drops a mount, world bosses will drop item-level 346 pieces of unique gear alongside a recipe and a random iLvl 359 bind-on-equip epic. These bosses will eventually drop their item-level 359 unique gear when Zul'Gurub and Zul'Aman unlock.
Chaos Orbs
In the Cataclysm Classic Beta, Chaos Orbs were Bind on Equip. They will be Bind on Pickup in Cataclysm Classic, just as they were in original Cataclysm.
Heroic Raids
In original Cataclysm, access to attempt Heroic Raids required first completing them on Normal difficulty. This is not the case in Cataclysm Classic – you can go straight into Heroic raiding.
PvP Availability and Rewards
In Cataclysm Classic PvP, the weekly caps for Valor and the seasonal cap for Conquest have been increased by roughly 60%. The rewards granted for certain activities have been adjusted:
- The weekly cap for Valor is now 1600.
- The initial cap for Conquest Points is now 4000 and increases
Read more on wowhead.com