PC Gamer recently sat down with Obsidian CEO Fergus Urquhart during the summer game showcases in Los Angeles, and in a wide-ranging interview briefly talked about game preservation, and what studios can do with their older titles to keep them playable as long as possible.
During a chat about a recent Pillars of Eternity patch (and the sad revelation that Obsidian is not working on an Unreal Engine 5 version of Alpha Protocol, darn), Urquhart recalled an anecdote about Blizzard in the 2000s. Obsidian itself came out of the closure of Black Isle Studios and, like Blizzard, is based in Irvine, California, with plenty of staff moving between the studios over the years.
The talk about the various Unreal Engines «reminds me of how there were still Warcraft 2 patches or Warcraft 3 patches coming out,» said Urquhart, «but Starcraft 1… What people don't know about StarCraft 1 patches is that, OK he stopped doing it at one point in time, but for a long time [Blizzard CEO] Mike Morhaime was still a programmer on StarCraft 1 doing patches.»
Mike Morhaime is one of the three co-founders of Blizzard Entertainment and, until his departure in 2018, acted as company president and CEO. In other words, this is probably the single most senior figure at the company, in the years after World of Warcraft became the biggest game in the world, working on patches for a strategy game released in the late 1990s.
I would have lunch with him, and he's like 'I'm working on StarCraft.'
«Wow, I mean, this is years and years ago he stopped it,» laughs Urquhart, «but I would have lunch with him. And he's like 'I'm working on StarCraft'. I actually know World of Warcraft was already out, because I remember at that lunch they'd just put into effect the feature where you could move a character from one server to another server. So that must have been 2005-2006?
»And StarCraft 1 was released in 1998 or something like that. Yeah, so Mike probably was working on StarCraft patches for like six or eight
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