This story is part of our Summer Gaming Marathon series.
Aloft gets its name from its floating archipelago, where you (and up to eight friends) are the only people left in an otherwise abandoned world. Like BitCraft, which I previewed during this year’s Game Developers Conference, it focuses on an interactive environment where players have to give in order to get. However, Aloft adds to the world-building with “healing,” which will rebuild and nurture cursed islands. At Summer Game Fest, I attended a hands-off preview where I spoke with developers about their inspirations and watched them fight evil mushrooms to save the environment.
After 30 minutes, Aloft gave the impression of a survival game with a solid gameplay loop of cleansing hundreds of islands, designing your own home, and discovering new pieces of the world’s mysterious history. As players glide between islands, they might find a few with dark auras that indicate infestation. There, they fight against monsters using weapons like axes and bows. Often, the core infestation manifests as a thick root that spawns hostile fungi-inspired enemies. Once players defeat them and rid the island of the cursed root, the dark aura disappears and it becomes lush again.
But the job doesn’t stop there. Players have to further nourish the island by completing tasks on a checklist for each particular one. The UI notes different things players can do to improve the health of the island, like planting trees or introducing wildlife to the ecosystem. Some islands might grow blueberries. Those can then be used to start growing them on another island. Some might also find materials for building and animals that can be raised for resources like milk or wool. These features encourage players to explore every island, even if they might not stay there for long. Some islands may even hide ruins that tell its story.
The developers drew inspiration from many sources, but mainly Hayao Miyazaki films that focused on nature and the impact
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