Over the weekend, Blizzard responded to many of the first impressions and feedback of the Rogue Rework in Patch 10.2!
Do targets hit with Serrated Bone Spike instantly die when they hit 35% HP if you’re running Sudden Demise, since it effectively has an unlimited duration while you’re in combat? I’m gonna assume not, for obvious reasons, but that would be what a literal reading of the tooltip would suggest.
True! Infinity would be a lot!And you’re right, as funny as that would be, it can’t be that way. We set it up so that it counts 30 seconds worth of SBS dot damage. Good question.
- Indiscriminate Carnage has been redesigned – Garrote and Rupture apply to 2 additional nearby enemies when used from Stealth and for 3 seconds after breaking Stealth. Passive Talent.
This needs the stealth requirement removed.
- Indiscriminate Carnage – Garrote and Rupture apply to 2 additional nearby enemies. Passive Talent.
There you go, AOE issues fixed. The stealth requirement is going to kill that talent.
We would like the effect to remain contained to a limited window, and being associated with the ‘opener’ has been a good place for that window.
That said, from what we’ve seen it looks like the updated version isn’t hitting a perfect stride, and we’re looking into ways to make the effect slightly more powerful and slightly more forgiving to navigate.
In PvE maybe not but in PvP it pops everytime someone drops below 35%. It needs some separate PvP tuning considering that you will get a full Kidney and your partner will also most likely be in CC
Yeah, the base values aren’t very realistic for PvP, so PvP values will need to be much more restrictive and the mults for that will be added in a future PTR build.
Maybe move around the new
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