The writing of is one of the many elements that made it worthy of 's 2023 Game of the Year award. Characters are given arcs, the plot progresses in interesting ways and the dialogue is charming, cutting and witty. When paired with amazing vocal appearances and overall great visuals, the writing is given the chance to shine, but the sheer size and diverging nature of the title means that some plot holes are inevitable.
Some questlines build over the three acts of with one being the development of The Absolute plot and the Dead Three. This sets up the villains of the title, being General Ketheric Thorm, Lord Enver Gortash, and Orin the Red, who all control the Elder Brain in the name of their unholy deities. While Ketheric and Gortash keep proceedings relatively professional, Orin makes things personal by kidnapping a member of Tav's camp in Act 3. This can include one of their party members.
Players can sleep with the Emperor for an achievement, but some unused code suggests that players were meant to have a stronger bond with him.
Orin the Red is a major antagonist, and while Ketheric is the general and Gortash is the schemer, Orin is the unpredictable murderer who would cross any boundary just for the fun of it. Her presence and erratic nature make her someone to fear, especially if the player has chosen the Dark Urge backstory and has personal links to the Champion of Bhaal. Her kidnapping a member of the player's camp should cause alarm bells to ring, but the game gives Tav very few options in working out who has been taken, which is odd for a game all about choice.
The fight against Ketheric Thorm in Baldur’s Gate 3 is the final scene in Act 2. Here is how to come out victorious in all three phases of the battle.
Orin is a changeling, and her ability to take the form of anyone else means that she can replace a camp member without alerting the party. If Gortash is met early on in Act 3, he will reveal that Orin has infiltrated the player's camp as part of a
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