We've all been there before: A big new online game launches, the servers get crushed, we can't get in, we get mad, we go out and burn down our local Pizza Hut. Or something like that, anyway—the point is that it happens every time, and it's a headache. Fortunately, Square Enix has a plan in place to help alleviate that pain for the upcoming Final Fantasy 14: Dawntrail.
«With the launch of a new expansion, we are expecting far more simultaneous logins compared to usual,» Square Enix said. «In light of the congestion that occurred during the launch of Endwalker, we have taken precautionary measures such as expanding our data centers and adding new Worlds.»
«Add more servers» is indeed the classic solution to the problem of overloaded online games, but Square Enix doesn't expect that to be enough. Player numbers have continued to rise since the launch of the Endwalker expansion, it said, and Dawntrail will likely see a sudden and significant spike of people «playing for extended periods» immediately after launch, «which could result in Worlds reaching their login caps and therefore longer login queues.»
Thus, further measures are being taken. First things first: Please be patient. Even if the login queue doesn't appear to be shrinking, Square Enix promised that things will still be working and you'll get in when it's your turn—so stick around, because if you cancel and try again, you'll be moved to the back of the line. Players with the full version of Final Fantasy 14 will be prioritized in server queues, while those using free trial accounts will have to wait until the login queue is cleared.
A number of other restrictions will be put into place with the release of the 7.0 expansion patch to help manage congestion, including limitations on travel and character creation; Square Enix also urged players to ensure their characters have returned to their home worlds before the launch of Dawntrail, as their ability to do so after the expansion goes live could be hampered
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