Firing up Star Wars: Knights of the Old Republic for the first time usually poses a conundrum: what is the best order in which I should visit each planet?
With KotOR, the answer isn’t simple. Mostly, it comes down to preference, but there are certain advantages to visiting the game’s multiple planets in a particular order.
Some will let you improve your combat skills quickly, whereas others will reward you with better companions to team up with.
The ability to choose your own path to the Light or Dark side is one of the many elements that has led KotOR to become regarded as one of the best role-playing games of all time in the years following its 2003 release.
But that level of freedom can be a little overwhelming sometimes, so we have put together a recommended order to follow that should help deliver a complete experience when playing KotOR.
The first two of the six planets below are in a fixed order, but completing a few quests on Dantooine will quickly unlock the ability to tour the galaxy at will.
Ultimately, there is no right or wrong way to experience Knights of the Old Republic, but based on our own experiences in the game as well as some research, we have concluded that the best way to follow the game is as follows:
You will inevitably end up here after the prologue on Endar Spire ends.
Once you have left Taris, you can’t return, so it is worth spending some time here to soak up everything it has to offer. There are multiple companions available to meet on the planet too, including Bastilla and Canderous.
Dantooine will follow after Taris, but it is worth sticking around here for a while. You will be able to meet a Force user and the Jedi Council before taking on your own trials that will help level up your fighting abilities swiftly.
The sandy planet that eventually becomes home to a certain Luke Skywalker is an ideal next location to visit, as many of its quests are fairly simple to complete.
This will help you level up your character before the enemies
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