Following last night's release date reveal for the Silent Hill 2 remake, Konami and Bloober Team have both appeared on the PlayStation Blog to share further details about the game. Touching on story, combat, and puzzles, creative director Mateusz Lenart explains how Bloober Team has modernised the PS2 masterpiece while respecting the original version.
Starting with the narrative, he said Bloober Team «wanted to preserve» the original plot, but it has changed the setting of some events. For example, in the extended gameplay walkthrough revealed during last night's Silent Hill Transmission, the first encounter James has with an enemy now takes place inside a building. He still reaches for a wooden weapon, though, as Lenart explains: «Even when new locations are introduced, we’ve sought to refer to the original whenever possible so that returning players will feel right at home when they venture out into the foggy streets of Silent Hill again.»
He adds: «The central characters from the original story, James and Maria, are at the heart of our remake as well. Their emotional arcs have been preserved, with great care being given to showcasing their emotions with motion capture technology. This allows us to employ “show, don’t tell” techniques more often, which is why some of the dialogue has been slightly altered to add an extra layer of nuance to the character dynamics.»
For the combat, Silent Hill 2 retains the limited inventory of the original and apparently remains just as intense, but a new third-person camera «supports greater gameplay immersion and the feeling of being in the game’s space». You'll be able to use more combat-focused actions during gameplay, but the enemies have been updated too.
James will «still have to deal with familiar opponents from the original game, but returning players will notice how their movements and attacks have been fleshed out in order to make them more distinctive and unpredictable in combat scenarios. For instance, going against
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