Developer Shiny Shoe has made a name for itself in the world of strategic roguelikes, with both deckbuilder and tactical title launching to high critical acclaim. First founded in 2011, Shiny Shoe has also had a hand in several popular remakes, like and has received several content additions since it was released last year, including a brand-new update this week that includes new Bindings, Vestiges, and a special challenge mode.
Shiny Shoe co-founder Mark Cooke has a history with video games that stretches long before the studio was formed. He attended his first Game Developer's Conference at only 15, and worked as an intern on multiple projects at LucasArts — including the original. Shiny Shoe's original projects take on a more strategic slant, with both and receiving praise for their depth and incredible replayability. As its 13-year anniversary approaches, it seems as though Shiny Shoe is just getting started.
Inkbound is a tactical roguelike game from the developers of the critically-acclaimed deckbuilder Monster Train that introduces many new mechanics.
interviewed Shiny Shoe co-founder and CEO Mark Cooke to talk about 's latest update, how the studio has grown, and what's next for the developer.
Screen Rant: Shiny Shoe has been around for over a decade now, and of course the release of a new game is a memorable milestone in and of itself, but outside of those really huge milestone moments, are there any other moments that really stand out to you as especially pivotal or just really good memories of the company?
Mark Cooke: Sure. Looking back now, we're coming up on our 13-year anniversary. The company was founded in 2011 sometime in the summer, and our official date when we registered with the California state government to create an actual company was August 1, so easy to remember at least.
I have fond memories of that very first office and setup that we had where there was no windows and you could just barely fit three people in a tiny room, and it was
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