The world of Dustborn is a beautiful, but distinctly dangerous, dystopia. Set in an alternate-history America where California has become a superstate called Pacifica, and where ordinary people have developed a variety of special powers, you take on the role of Pax, a disillusioned Anomal who decides it’s time to find a way out, fighting the system that ignores and constrains people like her. You face the Puritans, a group that is less than happy that you’ve stolen a mysterious item known as The Cargo from them, and who’ve given chase as you embark on a road trip across the country to deliver it.
We hopped into the fourth level of the game, joining our gang of super-powered peeps as they found themselves abandoned at a lonely gas station. It’s an area that’s rife with Riders, a group of despicable ne’er-do-wells that want nothing more than to beat you up and steal all of your stuff. And probably kill you. It’s not a great place to be stuck then, so it’s up to you to puzzle your way out of a sticky situation.
You do that by exploring the area, locating key items, and following the narrative threads that will help you to a solution. Here it was all about finding a way to carry on with your journey, with at least two options available to work towards. I, naturally, went for one that saw the gas station set on fire and an angry batch of Riders arrive to knock my head in. It was lots of fun.
Action levels are interspersed with Telltale-style moments of familial bonding, and you’re able to chat to each of the central characters, building a broader picture of who they are, what’s going on with them, and why they’re there. Or just discover that they enjoy knitting. That continues through your exploration, and you have to utilise each of the character’s special skills or knowledge in order to move forward. It’s all about getting to know your travelling companions – I’m willing to bet that knitting will turn out to be helpful at some point, though whether it’s to distract an old
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