10 years ago, we booted up the beta for Destiny on PS4. It was an exciting time, as the possibilities of multiplayer on console were rapidly expanding into the territory of live service, a term that didn’t hold quite the same implications as it does now. There were bold claims of half a billion dollar budgets and decade spanning plans, and to top it off, the ex-Halo devs actually had a tight first-person shooter on its hands. But now we’re on the other end of those promises with Destiny 2: The Final Shape, the concluding entry to the meandering Light and Darkness saga. And y’know what? The b*stards really did it.
The Final Shape is a confident encapsulation of everything Destiny had hoped to be. Whether that is the refined first-person combat, the insane build potential that its new subclass introduces, or the narrative threads which shine a light on characters that have been there for the start. Long time Destiny fans will be grinning ear to ear as fan-favourite characters return, old locations are revisited in new lights, and the narrative set up from the preceding The Witch Queen and Lightfall expansions all come together in what is best described as Destiny’s Avengers: Endgame.
Destiny has always had one foot steeped in its past — it’s what makes its rich lore so interesting. For the last decade we’ve listened to tales of light-bearing legends and horrifying villains. And while we’ve entered that legendary status ourselves as we’ve slain countless alien foes, it’s never felt like we’ve truly stood alongside the likes of Commander Zavala, Lord Shaxx, Ikora Rey, or the multitude of revered Guardians we’ve encountered across the years.
The Final Shape changes that. Built up across this trilogy of expansions, The Final Shape’s storyline finally puts us at the forefront of some truly legendary deeds. Venturing into The Traveller itself, we’re making one last push to take out The Witness, the calamitous being behind the great collapse, and the embodiment of The
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