It's been two weeks since The Final Shape's release, and I'm spoiled for choice. Loading into the new Pale Heart destination, my map is filled with icons all fighting for attention. I could go exploring, hunting down Visions of the Traveler—hidden collectibles that give progress towards the exotic version of the Khvostov auto rifle. I could run a Cyst activity to collect more of the item needed to unlock the last few Fragments of the new Prismatic subclass. Or I could matchmake into Overthrow, the new patrol event. Completing it gives another drop of the exotic sword Ergo Sum, which randomly rolls perks taken from other exotic weapons. I really want a version with Wolfpack Rounds—essentially a Gjallarhorn, but for swords.
Instead I pick up one of the post-campaign quests from Micah-10 to track down a lost Ghost somewhere else in the system. Sure, the Ascendant Shards it drops will be handy for masterworking some of the exotic class items I've picked up over the last couple of days. But more than that, each one hints at a future mystery—an unresolved thread teasing a potential story hook for this year's episodes and beyond. Here, with The Final Shape's campaign finished, the 'Light and Darkness' saga is over. But rather than feeling like an end, Destiny 2 is now brimming with potential. The story of the last few years—our big confrontation with The Witness—is done. The future could be anything.
The sheer amount there is to do—the density of missions and loot and other distractions—is testament to how good The Final Shape has been. I'll say it bluntly: This is the best Destiny expansion since The Taken King.
It wouldn't have mattered if the campaign had been a let down. Given The Final Shape's role as the end of a decade-long saga, the pressure was on to deliver—to create something that justifies the time that its players have put in across the 10 years of the series' life. Finally, we're heading inside the Traveler itself—getting a chance to uncover some of the
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