A new mission appeared this week in Destiny 2's The Final Shape expansion. Dual Destiny is an exotic quest hidden in the expansion's new destination, The Pale Heart. It requires a bit of legwork to unlock, but your reward for completing it is the new exotic class item—a randomly rolled drop that combines the effects of two existing exotic armour pieces.
There are some powerful effects in the class item's perk pool—replicating effects of buildcrafting standards like Heart of Inmost Light, Synthocepts, Star-Eater Scales and many, many more. Being able to pair two strong exotic effects together is obviously potent, and it should allow for some incredibly powerful Prismatic builds. And the desirability of this new type of exotic is precisely why drama, following a brief window where almost everyone seemed mercifully happy, drama is kicking off in the Destiny community again.
Dual Destiny, as the name implies, is a two-player activity. Its puzzles and challenges are all based around two Guardians working in tandem, to the point you can't even launch the activity unless you're already in a fireteam of two. It's also not matchmade—which is standard for any activity that requires communication, as is the case here. Your only options are to bring a friend, or jump into LFG.
Throughout the post announcing the discovery of Dual Destiny on the DestinyTheGame subreddit, plenty of comments are furious about this decision. «Is this not something solo players get?» asks one. «If so, that's beyond frustrating.» Another puts it more bluntly: «Why would Bungie do this crap?» For those who don't like using the game's LFG tools, or simply prefer to play without needing comms, the mission presents a high barrier between them and the acquisition of one of the big new features of the expansion.
These complaints are far from universal though. In the days since Dual Destiny's release, plenty have scoffed at the idea that this is a problem at all. «It seems odd to me that a non-trivial number
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