has a variety of mechanics, but the puzzles introduced in Chapter 2's mission have some of the trickiest systems to solve. Although you don't have to fight to find solutions, you might get stuck on these brain-teasers easily. Certain limitations within each of the six puzzles present in the mission will force you to think outside the box to progress forward.
Your party must be Level 28 before you can start the mission in Chapter 2. Once you're at the right level, you can just jump into the Chapter without having to worry about how strong your characters are. Visits to the Bardic Needle shop in won't be necessary for the activities tied to puzzles you'll be able to solve for Gear Coin rewards.
Is Zenless Zone Zero multiplayer or a purely single player excursion? The answer is quite a bit different from what players may expect from HoYo.
Starting one of the puzzles will show two separate grids on two sets of collected monitors between you and an NPC. This character, named Dadd-E, mirrors whatever movements you make on your monitor screens as you interact with a puzzle. Your goal is to complete Hollows exploration training, which requires you to draw a path from an initial monitor to several areas in the grid.
In every grid, you start in the top left corner and need to draw a path that hits all the monitors with gold screens on both you and Dadd-E's side. Since you and Dadd-E's set of monitors are not identical, you'll have to backtrack paths over spaces to hit every screen needed. You only have 30 moves on each puzzle, limiting your options significantly as you try to complete both your path and Dadd-E's mirrored one.
No Drive Discs in equipped to an Agent or your chosen protagonist will help you solve these puzzles faster or give you any additional moves when trying to plan routes with Dadd-E's mirrored movements.
You first map out your path on the left side before Dadd-E reflects whichever path you took. The better you understand these puzzles, the better
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