A key part of the Attribute Anomaly system in is Disorder, a hidden gem that you'll want to make use of in the gacha game's combat. This is but one of the game's many elements that go unexplained, similar to Agent Trust. However, once you know what this special mechanic means, incorporating it into team combos will seem essential.
Each of the playable characters in comes with the potential to inflict an Attribute Anomaly based on their respective Attribute. Electric types can inflict the Shock Anomaly, Ice causes three; Shatter, Freeze, and Frostbite; Ether deals Corruption, Fire inflicts Burn, and Physical builds to Assault and Flinch. Combining these elements with important timing is what causes Disruption.
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In, Disorder is an additional blow of damage and Daze which occurs when an enemy is afflicted with a second Attribute Anomaly while the first is still active. For example, if you continuously deal out Ether attacks from Cunning Hare leader Nicole to cause Disruption and follow up with Electric moves from Anby, the eventual build-up to the Shock Anomaly would cause Disruption.
It's unknown how the exact amount of damage and Daze from Disorder is calculated, but the biggest determining factor appears to be the speed at which it's inflicted between two Attribute Anomalies.
The most difficult part of activating Disorder is getting the timing right, since the first Attribute Anomaly usually runs out before the second can be built up. The solution to this is only building up the first Attribute Anomaly until just before it's triggered, switching out the current Agent to build up and activate the second anomaly with a character of a different Attribute. You'll then have just enough time to switch back to the first Agent and inflict the final Attribute Anomaly to active Disorder.
To activate Disorder more easily in,
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