Although at this point, I've lost any realistic expectation for to re-release on the Nintendo Switch, there's an odd reason that keeps me foolishly hoping for a surprise announcement: I've only ever played the game backwards. While I should probably just let go of on Switch completely, there's always the chance – if slim – that it could finally return on the still yet to be officially named Switch 2. At this rate, I'll be saying, "," until I've got one foot in the grave.
I have a special fondness for, largely because it feels like a direct successor to, which remains my personal best game of all time. In my naïveté as a child, I initially dismissed because it was so different; it would take me a few years to understand its greatness. But come late 2006, was just the game for 11-year-old me – the pictures in looked a lot like, only newer, and that was enough to buy my interest. And even better, it was a launch title for the Wii, Nintendo's brand-new console which promised to revolutionize gaming with the modern marvel of motion controls.
I was definitely part of the target demographic for on the Wii; I loved, I wanted a «cooler» game after Toon Link's four-year reign, and all the ads told me I could swing the Wii Remote around like a sword and Link would follow suit, which I obviously thought was badass. wasn't a Wii exclusive, though – here in North America it was released on the GameCube just under a month after its Wii debut, a tactic Nintendo would later repeat with 's cross-generational launch on the Wii U and Switch.
released concurrently on its two systems, but followed ' lead in releasing on the same day as Nintendo's newest console. did not have a belated last-gen version like.
Playing on the Wii, I remember thinking how strange it was that Nintendo had decided to make Link right-handed. His left-handedness had been one of his defining features since entering the 3D era, but 11-year-old me wasn't concerned enough to warrant further investigation – I had
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