BioWare's latest Dragon Age: The Veilguard sampling platter serves up some picturesque walkthroughs of a few new spaces in the series' expanded universe, including several areas previously only hinted at in snippets of lore. That said, I'm more excited by the interplay between these areas and the "exploration abilities" of the game's companions, as well as BioWare's solution to the age-old problem of leaving your companions at home like some RPG Home Alone parody.
In a new EA blog post on "exploration across Thedas," the Dragon Age community team teases that "veterans of the series have heard whispers in the past about each of these places in Thedas, but now you will actually be able to explore and experience them in-game." Those areas include the Arlathan Forest, Hossberg Wetlands, Minrathous, Rivain, and Treviso, all of which received short little trailers showing off the scenery. These are unlisted on YouTube at the time of writing, so I've embedded them all here – down below for readability's sake.
As you explore such areas, you'll find loot, puzzles, and – whisper it – lore, uncovering secrets and "new modes of transportation to find throughout the world, including fast travel." Your ability to interact with the world is also directly shaped by your seven companions, whose exploration abilities add new wrinkles to Thedas. "For example, you may come across some ancient Elven artifacts for Bellara to Tinker with while you wander through Arlathan," BioWare says.
The thing is, Veilguard only lets you bring two companions with you at a time. So we have a big roster but a smaller party than previous games, and seemingly a more interactive world. What if I left Bellara back at base? No ancient Elven artifacts for me? Not so, BioWare says: "Even when the Companions are back at the Lighthouse, Rook can use the Lyrium Dagger to take advantage of their Exploration Abilities."
This would not only spare players the time and drudgery of running back to headquarters just
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