Games industry veteran Tim Cain, the creator of Fallout and co-founder of Troika Games, has a YouTube channel where he reveals never-before-seen RPG history. It's a regular source of fascinating info for those of us who love the games he's worked on, and one of his previous videos discussed Vampire: The Masquerade – Bloodlines' cut multiplayer component(opens in new tab). In that video, Cain explained he joined Bloodlines late, as a programmer who was mostly responsible for boss AI. That means we have him to thank and/or blame for the fights against the wereshark hengeyokai and the Sheriff.
More recently, Cain dug out two design documents for proposed sequels to Bloodlines, both of which would have continued the story of the first game's protagonist and followed directly from where Bloodlines ended—one of the endings where you don't die, that is.
«The two documents I found for sequels are dated around the time I came on in late fall, 2003,» Cain says. «I'm pretty sure these were done by request, that Activision said, 'Hey, when you finish, what do you think you'll do afterwards?' Both of the design documents are unfinished.»
The first describes a game subtitled Exodus, which would have built on the idea of Gehenna—a vampiric apocalypse scenario brought on by the rise of thin bloods and climaxing in the return of the original vampire, Caine. «In Exodus you are basically escaping from what you just did in Bloodlines in Los Angeles,» Cain says, «but you're not the only one who are escaping. Apparently Gehenna is coming and a lot of vampires are trying to get out. You go to Barstow because, yeah, that's where vampires would be least likely to go, and not only are you being pursued, but there are already some vampires in
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