Redfall had a rocky release, to say the least, but developer Arkane has been hard at work behind the scenes to hopefully help the game achieve its full potential. The FPS game has just received its first major patch, and the update brings some bug fixes, gameplay improvements, and other tweaks. For a better understanding of what you can expect now, here is a quick run-down of the most important changes Redfall is seeing with its Patch 1.1 update.
Some of the first changes detailed by Bethesda in Patch 1.1 include gameplay tweaks. The update is improving aim-down sight visibility when looking through sniper rifle scopes and increasing enemy encounter spawn rates across the world. You will also now be able to move without interruption when performing melee attacks against enemies. Other smaller gameplay changes include breakable glass that shatters on first impact, Devinder’s Translocate ability being more reliable when used in the Black Sun boss arena, and various mission description changes.
Bribón no longer idles in place after performing the Siren ability, and nests will now unlock at the correct time when you play New Game Plus. Redfall also now has more medical supplies strewn about and fewer unresponsive enemies during combat. Bellwether enemies, cultists, and vampires have all received combat improvements, like faster reaction times and improved chances of hitting players. The Rook in particular is more relentless and the lightning bolts will no longer hit players through rooftops.
Enemies are more likely to wake up if dormant when players make noise and they are also drawn toward the greatest threat, whether that be a player or an opposing enemy faction. Animation timings and responsiveness have been improved, as
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