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Original Fallout co-creator finally explains what made him leave the sequel: 'I made an IP from scratch that nobody believed in except the team, and my reward for that was more crunch'

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Veteran RPG creator Tim Cain has continued his campaign to pull back the curtain on CRPG history through a series of quite lovely and informative blogs on YouTube.

Yesterday, he hit us with the surprising reveal that the original Fallout, which Cain co-created, was a low priority «B-tier» project for publisher Interplay during much of its development, and that video serves as background for today's topic: why Cain and fellow developers Leonard Boyarsky and Jason Anderson left the development of Fallout 2 before its release.

To recap, Tim Cain is a veteran RPG developer, having worked at Interplay, Troika, and Obsidian on games like Fallout, Vampire: The Masquerade — Bloodlines, Pillars of Eternity, and the more recent Outer Worlds.

From a state of semi-retirement, he's been vlogging about various untold stories from his career like the original lore purpose of Fallout's vaults or an AI-focused retrofit of his underappreciated D&D game, The Temple of Elemental Evil, for use by the United States Department of Defense.

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