Tim Cain, one of the creators of the Fallout series, has «set the record straight» on the true, original purpose of the series' famous vaults.
In a video posted to his YouTube channel, embedded below, Cain revealed the idea behind the vaults and their various dastardly experiments was to help scientists figure out how humans might survive interstellar travel — an idea he conveived after Fallout 1 came out in 1997.
Deciding there would be «no earth to come back to» in the event of a nuclear war, the head of the Enclave and the US government hatched a plan to build a starship that would take «our best and brightest» to a distant solar system in the hope of colonising a suitable planet.
Given the distance and time involved in such an endeavour, the starship would have to be multi-generational. But humanity had no idea how to keep humans alive during a voyage that would take hundreds of years, so Vault-Tec thought it could use the vaults to figure out the technology that would get the job done.
Some of Fallout's infamous vaults start to make more sense in the context of this plan. «We're going to have to grow food because the crew will have to be awake and active,» Cain explained.
«That's where the multi-generation comes in, so they're going to have to have food. We're gonna have to figure out how to grow plants really well in an enclosed environment.
»We also need water for them. We're gonna have to make sure that water circulates well and can get purified.
«We're also going to have to figure out how to store the crew. You know, we're gonna have to have cryo chambers and see if we pull them out every few years, if there's any freezer burn going on in there.»
Fallout's vaults, then, were designed to figure out how to solve
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