The era that arguably made me the gamer I am today was the three-and-a-half-year span the Game Boy Advance ruled my life. I was 16 when it was released, and it was the first video game device I purchased with my own money. I didn’t have to wait for a birthday or holiday. The September after it first dropped, I took the bus over to the next town and dropped around $150 on the indigo purple version along with copies of The Legend of Zelda: Oracle of Seasons and Super Mario Advance. Five days later, I would return to the store to get a light for the screen because it was dark as hell.
That was a difficult year for me. Having a GBA got me through some very tough times. The toughest of which was my move from Washington to California. A new city. A new school. Having to start from scratch to make friends. It wasn’t easy, and I spent more time than I’d like to admit with my nose inches away from my Game Boy Advance screen rather than being around other people. Because it was there for me at such a pivotal point in my life, there isn’t another gaming device, handheld or otherwise, that brings me as much nostalgic joy.
I’m always looking out for games that can transport me back to that time in my life—even though I’m well aware that recapturing your youth is impossible. I just like the look and feel of games from that generation, which is why for the past week, I’ve been infatuated with Tako no Himitsu.
Tako no Himitsu is the second game from Christophe Galati. About five years ago, I corresponded with him about his first game, Save me Mr. Tako!, in the weeks leading up to its release. I was hopeful for the game, but the release version of the game wasn’t up to snuff. Some behind-the-scenes drama between publisher Nicalis and
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