There’s no way to avoid that Cube World didn’t have the greatest launch. The game initially was announced a few years after Minecraft blew up and its blocky procedurally-generated world caught people’s attention, helped in no small part by it being an action-RPG rather than build-fest. A highly successful alpha released in 2013, and then a very long time passed with only the occasional update to placate an ever-more-impatient fan-base. Six years after the alpha, Cube World was finally released on September 30, 2019 to reactions that can politely be described (like on the game’s Steam player reviews) as “mixed”.
What happened was an attempt at a solution to the player-power problem, where an infinite world has endless adventures but the player earns the best gear possible and now has no real reason to fight any more. Each area of the map, then, was given its own set of equipment quests while gear from the previous area became practically non-functional, aside from a few very rare drops. Permanent character progression was for traversal abilities rather than combat, so each new zone was almost like starting from zero in terms of surviving its threats. The alpha from 2013 had a more traditional upgrade progression and the release version’s drastic change wasn’t what people were expecting or looking forward to at all. The loud negative reaction had the predictable result of making the lone developer go quiet, and aside from a couple of bug patches after release there’s been not a peep since 2019. Until today.
Out of the blue with not a bit of forewarning, developer Wollay dropped a development blog and video for Cube World Omega. While it’s not entirely clear, this should be an update to the existing game rather
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