Hideo Kojima recently gave an interview to the magazine Weekly Tokyo Keizai, in which he talked a little about the run-up to the release of Metal Gear Solid 2 and how real-world events almost scuppered the game's release. At the time MGS2 was probably the most anticipated game in the world, and was due to release in November 2001. Then two months before the game's release, the September 11 terrorist attacks happened, killing just under 3,000 people and changing the course of the world.
MGS2, which featured terrorist factions attacking New York, was suddenly a project with very bad timing indeed. Kojima and Konami went into crisis mode, with Sony also involved, realising that it simply could not release the game as-was in this context. Particular scenes, such as Arsenal Gear crashing into Manhattan and collapsing various buildings, were now unthinkable (the bookends of this scene survive, but what happens in-between is left to the player's imagination).
«The depiction of [the] game's themes and its numerous similarities with the real-world events on September 11 rendered it unfit for release at the time,» said Kojima (thanks, GR+). «After consulting with lawyers, the end result was that the game required revisions in 300 spots. It goes without saying that we were in crisis mode and it was threatening the release and sale of the game.»
Kojima had to go into a meeting with Konami's senior management and explain the contents of MGS2's story and scenario: «Everyone's facial expression had a look of 'this is not good'.»
The director's first instinct was that «the game shouldn't be released at this period in time» and, further to that, «I have no other choice but to take responsibility and resign from the company.»
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