Death Stranding: Director's Cut is coming to macOS, later this year. Hideo Kojima made a surprise appearance during Apple's WWDC 2023 event, held early Monday, revealing that he's not only bringing his genre-defying package-delivery game to Macs, but future titles developed by Kojima Productions will arrive on the platform as well. The news came shortly after Apple introduced two new features for the macOS — a Game Mode, which ensures all CPU and GPU resources are dedicated to the said application, alongside a Game Porting Toolkit, letting developers easily port games from other platforms.
“I have been a die-hard Apple fan since I bought my first Mac back in 1994,” Kojima said during the presentation. “It has been a dream of mine to see my team's best work come to life on the Mac.” Of course, it relies on the Metal 3 graphics processing system to render Death Stranding's near-realistic imagery, while taking advantage of the graphics fidelity offered by MetalFX Upscaling. While the technique is certainly visually appealing, I couldn't help but notice how laggy the framerates were during the presentation, especially when the camera panned in tandem with the protagonist's — Sam Porter Bridges — movement. I hope there are further graphical presets you could tweak in the settings, so you're at least guaranteed a consistent 60 or even 30fps.
Exciting news to come out of #WWDC2023505 Games are partnering with @KojiPro2015_EN to bring DEATH STRANDING DIRECTOR'S CUT to Apple Mac later this year!Stay tuned for more information.#DeathStrandingDCPC #505Games pic.twitter.com/btxp4jkqpN
For now, Kojima hasn't revealed a concrete release date for Death Stranding: Director's Cut on the macOS but claimed that it will be available for
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