Game director and aspiring space man Hideo Kojima likes to be on the cutting edge of technology, and in fact his acclaimed titles like Metal Gear Solid and Death Stranding often feature technology as the pathway to connection. But when it comes to the hot button issue of generative AI, Kojima has more complex feelings on the matter.
At the New York City premiere of the Hideo Kojima documentary, Geoff Keighley asked Kojima about his feelings on AI in a post-screening Q&A. Kojima won some early cheers from the crowd when he said (via English interpreter) that AI shouldn’t replace humans as the primary creators of art.
“I don’t think AI would take over,” Kojima said. Speaking theoretically, Kojima added that if AI evolves to the point he has to work with it, “I will order AI to do something and if they don’t listen I will gut that AI Humans should be above it.”
Following applause from the audience, Kojima revealed more lukewarm feelings about AI and that he’s not totally against using it. “It’s up to how you use the AI,” he said, believing there are benefits in shortening the grueling, years-long production process.
He brings up a hypothetical scenario, using an average four year development cycle employing approximately 600 people for a triple-A video game.
“If you change it to 300 with AI, maybe it will be faster. But the creator has to order what to do, something that’s time consuming. I think it’s an exciting future. And I will make AI a gamer too, so they help me elevate more, you know?” While the crowd had a muted response, tensions relaxed when Kojima joked, “You were supposed to laugh, sorry.”
While modern artificial intelligence has been around in some form since the 1950s, generative A.I. is far more recent and
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