A new documentary on Hideo Kojima, called Connecting Worlds, recently had its premiere at the Tribeca Film Festival, as part of which Kojima and director Glen Milner sat down for a Q&A session. Based on the trailer the documentary seems to fall into some of the myth-making around Kojima, particularly the auteur description, though of course I will watch it regardless and no doubt seeing the behind the scenes stuff will be fascinating.
The questions were, of course, delivered by Kojima's best bud Geoff Keighley, who asked about the director's first game in 1986 and what's changed between then and now. «The specs of the hardware were very low,» said Kojima (spotted by CinemaDaily). «I couldn’t express anything. And I did everything from scratch. But now it’s vice versa [...] before, with the people in our studio, usually that game was made with six people. Now it’s almost like a factory. For us, it’s different. Any of these movies [at Tribeca], you have to fight with the big budget movies. So that has changed like that, these days of creating games.»
Kojima also has a few weirdly specific scores to settle from the old days when asked about projects that disappointed. «Even with [1987's] Metal Gear,» said Kojima, «It was only 10 years after when the original was released that it was evaluated highly. Also Boktai and Pokemon. A lot of people were unhappy with how I used it, but it was successful [...] I don’t really care about the initial reactions, to be honest. I have my own studio. I believe that if I have opposing ideas from everyone, that will lead to more success.»
Kojima's asked about the messages of his games and the oft-applied label of prophecy, most recently with the coincidental timing of Death Stranding and the
Read more on pcgamer.com