I love Halo Infinite, so when it didn’t turn up at all during the Xbox Showcase this last weekend I was pretty shocked and confused. The multiplayer FPS game had a rocky start, but 343 Industries continues to expand on one of the best shooters of recent years, adding meat to the bones of a responsive and tight shooter. It looks like Microsoft had something big planned too, as Halo Infinite Season 4 is bringing the game back in full force.
I’ve already talked about Halo Infinite’s Xbox showcase omission, and while I’m glad to see the community get the deep dive it deserves now, I’m still a bit lost as to why it wasn’t at the show at all.
Now, in the same interview where he talked about Xbox’s expectations for Starfield, Xbox Game Studios CEO Phil Spencer has addressed the omission, while 343 has done a colossal deep dive into what’s next for the game.
“I wouldn’t say Halo is of lesser importance, but we have over 20 studios now. I’ll go back to the years where I had basically four games – Fable, Forza, Halo, Gears, the four horseman of the apocalypse. We have a lot more games now,” Spencer explains.
While this isn’t what avid Halo fans want to hear, 343 has just put on an hour-long deep dive into Season 4 ahead of its release on June 20, and the multiplayer game is looking great.
For those of you that might be jumping back into Halo Infinite with Season 4, here’s what it’s got: breakdowns of career ranks, forge changes, a sandbox overview, infection details, and multiplayer map details.
On top of a 100-tier premium battle pass, a new ranked progression system similar to the one found in Halo: The Master Chief Collection is coming to Infinite. You’ll work up from Bronze to Onyx, with a grand total of 90 ranks to move up
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