Fallout vaults are unusual. On the surface, they’re basically sophisticated bomb shelters designed to help US citizens survive the eponymous fallout of the 2077 war. But if you’ve played Fallout 3, New Vegas, or Fallout 4 – or the classic isometric RPG games from Interplay and Obsidian – you know that the vault’s creator, Vault-Tec, is up to something more sinister. Now, Tim Cain, co-creator of the original Fallout way back in 1997, shares the true, original meaning behind the vaults.
Having co-created Fallout, and also been part of the design team for Fallout 2, Cain was involved in the apocalyptic open-world series from its very conception. He explains the original story behind the vaults, and what Vault-Tec has really, supposedly been up to this whole time. With only 1,000 vaults planned for construction, and each one holding around 1,000 people, Cain decided that Vault-Tec had other plans than just repopulating the US.
“There is no Earth to come back to,” Cain explains. “And so, the head of the Enclave and the highest levels of government were like ‘let’s build a starship, and take it to nearby stars.’ But that would take forever, so it has to be a multi-generational starship, and the only technology we know how to build is atomic power.
“So we can make an atomic power plant that would help us build a starship for hundreds of years, but we don’t know how to do anything else. So the Vault-Tec director, not being a great person, says ‘why don’t we use the vaults to figure out the technology we’ll need on the ship?’”
In Cain’s original vision, each vault is created to test a different scenario, or prototype a different technology or manufacturing technique, that would be needed for humanity’s interstellar emigration.
“T
Read more on pcgamesn.com