By now, you’ve probably heard that the Amazon Fallout show is accurate to the video games, down to the last detail. In fact, Fallout: New Vegas happened in this universe, and they’re all part of one big Fallout continuity.
But if you think about it, maintaining continuity is a real hassle, especially on a creative level. Trying to maintain continuity has arguably ruined many a film franchise, including Marvel, DC, and Ghostbusters. Mad Max producer George Miller has famously expressed his flippancy at it, stating he just wants to tell the best story he can with each new movie.
Miller clearly has a point, but Jonathan Nolan, who also produced many of his brother’s films, and Westworld, decided to go the canonical route for his Fallout show. Why? He explained his line of thinking in a recent interview in IGN, alongside Bethesda’s Todd Howard.
To start things off, Howard says what we’re all thinking:
“Well, it definitely is harder to do, right? We just felt, as fans of Fallout, that would be the kind of show we’d want to watch and the things where we think the world of Fallout is going in the future. Look, for me, I can’t say enough about the job Jonah and the whole team did on this in terms of…
I love to work with other creatives that are going to bring a lot of new things to it. And as Jonah was referencing, what they were able to do in the past and Vault-Tec, and there’s even more, I just thought, look, as a fan of Fallout, it’s an absolute delight.”
Nolan then shares his perspective, where he does make that comparison to other movies and shows that struggled with continuity:
“I think from our end, we had seen the care with which Todd and the team at Bethesda had made sure that all of these games connect together, unlike the MCU or when I worked on Batman, where you have so many different stories, and long, long ago they abandoned any attempt to connect them all together.
Everyone who worked on Fallout, all the games, were so respectful and so careful to keep this
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