It's an exaggeration to say that early access city builder Manor Lords was made by one person—developer Greg Styczeń has worked with a number of contractors—but it certainly isn't being developed by a big, 50-person team. Some players think it ought to be, though.
In a recent interview with PC Gamer, Tim Bender, CEO of Manor Lords publisher Hooded Horse, recalled seeing a post in the Steam forums asking if the game had been «abandoned» because it hadn't had an update yet—just four days after its early access launch. A solution put forward by another commenter was that Styczeń should «immediately hire 50 people and create a gigantic company, and that way they can get faster updates.»
Bender brushed off those comments, which are hardly the first of their kind and feel like siblings of the 'dead game' accusations that get thrown around whenever a game's concurrents dip, as «one of the facts of life» that inevitably come with launching a successful game. What commenters actually want isn't always what they say they want, he said, particularly with regard to the hiring spree pitch.
«What they're probably not thinking about is that that's just fundamentally not the way things work,» said Bender. «The best growth is very slow. It's keeping the core vision intact. It's the importance of Greg [Styczeń] and his work process. And so, as a result, people are going to be clamoring [for updates], and I think that's just virtually guaranteed. There's no pace of updates that would not result in people clamoring for more, and would not result in a bunch of people saying the ideal solution is to just hire 50 people.»
The actual plan, says Bender, is to «follow the path that made [Manor Lords] so successful» in the first place rather than trying to make «a giant studio to spring from nowhere.» Styczeń has also chosen not to release a detailed development roadmap.
«I've made a mistake once or twice before, of promising and working on a feature only to find out that the testers didn't
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