Wizards of the Coast has released a new FAQ addressing the use of generative AI (GenAI)in Dungeons & Dragons and admitting it "made mistakes" in its lack of transparency regarding this use in its art.
The official D&D Beyond X/Twitter account made a post with a link to a new FAQ that aimed to "address how [Wizards of the Coast] assess and respond to generative AI concerns" regarding art commissions for both Dungeons & Dragons and Magic: The Gathering.
The Wizards team recognizes that transparency is critical in the face of evolving issues that affect the games we make, the people who create them and the community that plays them.
To meet that goal, we want to share with you our FAQ on Wizards and AI: https://t.co/F5tXlzk7Hf pic.twitter.com/4nXthONdgi
"Recently, we've had a few occasions where art used in marketing and game pieces has been publicly scrutinized, including for the possible inclusion of generative AI," the opening paragraph of the FAQ reads. " During this time, we've made mistakes while at the same time have also seen artists and their work misidentified as problematic in a variety of ways."
The FAQ notes that Wizards of the Coast requires artists, writers, and other creative professionals who contribute to either or both games to "refrain" from using GenAI tools when crafting products. To combat those that may be using GenAI, Wizards of the Coast disclosed that it was "regularly evaluating resources" that could be used to detect when someone used generative AI.
The company also elaborated on why it may not respond to fans' claims that GenAI may have been used in its artwork. One reason is that its internal investigation found the results inconclusive or that it made an internal decision not to work with an artist who used GenAI going forward but not publicly commenting to protect "the privacy of one or more individuals."
This is not the first time Wizards of the Coast has been at the center of controversy for its use of Generative AI for artistic
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