If you’re anything like me, when you first heard that a game set in the Lord of the Rings universe following the exploits of Smeagol was being developed, you were skeptical. Though vital to the story of Middle Earth’s conflict with Sauron, he’s largely a one note antagonist who is present for as long as necessary throughout the books, and no longer. At least that's what I thought going in. But my brief time with The Lord of the Rings: Gollum makes a solid first argument that the lost journey of the third “hobbit” could be just as interesting as Frodo and Bilbo’s. Much of the new story blends seamlessly into the well-established lore, but it’s Smeagol’s relationship with his suppressed alter ego that keeps the journey compelling.
A big selling point for me was the possibility of following the footsteps of Middle Earth’s greatest misfit and watching him duel with himself. The body of the man is piloted by two minds, the naive and placid Sméagol and the selfish and malicious Gollum. Whenever he’s guided to make a choice, they’re usually from either perspective. Does Sméagol answer a question honestly and earnestly, or does Gollum lie and insult the inquirer? The developers told me that these choices do add up, and eventually you’ll find yourself in positions where one personality will dominate the conversation based on your preference of one over the other.
This isn’t a standard morality system as you’ve seen in games like Mass Effect, as not every choice Sméagol makes will keep him out of trouble. Sometimes the obsessive self interest of Gollum will keep him out of chains. This expresses itself in interesting ways while you explore the world too. In one chapter, you’re escorted into a spooky keep somewhere in Mordor by an
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