Earlier today, Far Cry, Rainbow Six, and Assassin's Creed developer Ubisoft publicly unveiled a set of generative AI tools that are being deployed for its narrative team.
The tool, called "Ghostwriter" was also the subject of a GDC 2023 talk from Ubisoft La Forge researcher Ben Swanson. As Ubisoft was deploying its announcement to the public, Swanson gave developers at GDC a breakdown of how the tool worked, and what function it served.
The arrival of generative AI tools in game development has come with plenty of cause for concern, and in the wake of Ubisoft's announcement, plenty of developers on Twitter roundly condemned its existence. It's for good reason—the deployment of ChatGPT and other tools have come with proclamations that such tools could replace creative workers. And they've exposed the legal dangers of building content off of open-source datasets scraped from the internet.
Swanson's pitch for developers was this: generative AI tools built in collaboration with writers can be used to make some of game narrative's hardest tasks less onerous, and open up possibilities for bigger worlds filled with more dialogue.
Little of what he shared seemed to be about replacing writers or handing game narrative over to machines. It genuinely seemed to be a breakdown of how these tools can be engineered to reduce stress from the scriptwriting process.
Here's a quick rundown of what we saw.
Swanson kicked off his talk by joking that the title was a bit misleading. The talk was called "Natural Language Generation for Games Writing." He said he'd have preferred to call it "Effectively integrating large language models into scriptwriting workflows for authoring bark trees."
He said that Ubisoft has decided that its Ghostwriter tool
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