Ubisoft has revealed that it is working on a new A.I. scriptwriting tool, which the publisher claims will help the studio’s writers by providing a “first draft” of the dialogue to be used by NPCs within its many, many, many open-world adventures.
Ubisoft Ghostwriter, for that is its name, has been developed by Ubisoft’s in-house research & development department, La Forge, and is intended to auto-create various in-world chatter and “barks” utilized by the dead-eyed suburbanites that you bump into in titles such as Watch_Dogs, Assassin’s Creed, and Far Cry. Ubisoft hopes that the tool will allow its writers to concentrate on “less repetitive” tasks — such as core scriptwriting and cutscene dialogue.
After the announcement, however, some developers took to social media, eyeing the new technology with more than few raised eyebrows. Sony Santa Monica’s Alanah Pearce suggested that editing clumsy A.I. dialogue is likely to take longer than simply writing it, while also noting that the money spent on building and implementing Ghostwriter could be better spent on the writing team. God of War director Cory Barlog simply responded to the news with a Kratos meme, which spoke volumes.
As a writer, having to edit AI-generated scripts/dialogue sounds far more time consuming than just writing my own temp lines
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