Being a warlord in an online game is rough for anyone, but few know it better than Dunk Dinkle, one-time CEO of Brave in EVE Online. Dunk recently took to his Medium blog to talk about the experience of being a warlord in one of gaming's most complex metaverses.
EVE Online has seen its fair share of warlords, dictators, and more come and go, recently with the long-time head of the Imperium The Mittani stepping down last year. In a universe where the strong survive and thrive, few players command the respect and loyalty of capsuleers like the major heads of EVE's vast player empires.
Dunk Dinkle is one player who rose up through the ranks of his corporations, eventually landing as CEO of nullsec alliance Brave. However, about six months ago, Dinkle left EVE Online, stepping down as Brave CEO and moving on from the MMO.
Now, however, Dunk took his Medium blog to talk about what it's like to be a metaverse warlord, and his rise to power, as well as what leaving EVE Online has meant to him.
The post is more of a retrospective, detailing his start in MMOs (going all the way back to Ultima Online) to when he first gravitated to New Eden in 2008. From there, Dunk describes the dynamic of player groups in EVE, stating that the leadership groups in EVE Online are run by what he calls «benevolent dictators.»
«The leadership of groups in EVE is almost exclusively by (mostly) benevolent dictators. Groups have tried space democracy, but it has failed repeatedly. What empirically works is a leader with complete authority making decisions. In the game, they are referred to as CEOs, but they are in fact, warlords, maintaining fiefdoms and commanding their forces to attack or defend as needed.»
Player alliances are complex webs of intrigue,
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