Alright, so here's the deal. Lord of the Rings? Yeah, I don't give much of a damn about it. In fact, I never really was into the franchise at all. So, you'd think a game such as Gollum wouldn't interest me much. However, that couldn't be more wrong, as the way it was introduced piqued my curiosity. While I don't know much about Lord of the Rings, I have heard in passing that Gollum is one of the most tragic characters in the series, so a game that dives deep into his story and personality might be the push I needed to get into Tolkien's magnum opus.
Helping things more was the fact that Daedelic also brought a bunch of other folks from the press and me into a Q&A sesh/preview of the game, allowing me to see what the game had to offer ahead of time. I was finally able to see what this game had to offer and, I have to say, I am quite intrigued by the approach that the developers are taking with this game. It gives players the freedom to tackle an adventure scenario from multiple angles while also letting them build their own story according to their interpretation of the iconic character.
Let's start with a short refresher about what this game is about. The Lord of the Rings: Gollum is a game in which the character talks about his time as a slave living below The Dark Tower. He's questioned Gandalf about his experiences, and his story changes depending on the decisions you make in the game. The game has you take control of a character that can't really do much in terms of combat, so you will have to sneak by your opposition or run like a headless chicken and hope none of the shots fired at you land a hit.
In Gollum, it's important to keep your wits about yourself, as the way to go is not always set in stone. The game offers
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