In nearly every way, Remnant 2 feels like it’s shaping up to be a proper sequel to Gunfire Games’ underrated soulslike from 2019. Lovingly referred to as “Dark Souls with guns” by its community, Remnant: From The Ashes punched above its weight in many ways with just a handful of scrappy indie developers working on the project at the outset. Four years later, that team has the support of its new titanic parent company Embracer Group and has ballooned to over 60 people and counting, and in my time playing Remnant 2, the results of that doubling down were clear: this sequel seems like it’s going to absolutely rule. The gunplay is heads and tails above its predecessor, the buildcrafting is an RPG nerd’s dream, the enemies and bosses are relentless and badass, and the vastly improved procedural generation engine is one of the most ambitious things I’ve seen from a soulslike in a very long time.
The night before I got my hands on Remnant 2, I spent some time replaying the first game in my hotel room, and the thing that immediately struck me when booting up the sequel was just how much better it looks. Where From The Ashes was a bit drab aesthetically, Remnant 2 is absolutely bursting with color and detailed characters. Whether I was hanging around the rustic sanctuary of Ward 13 or running through Yaesha under the glow of an eerie crimson sun, the leap forward is no mere facelift – it’s a complete overhaul.
But more importantly, Remnant 2 feels much more on par with its third-person shooter peers than its predecessor in terms of both movement and combat. For starters, melee combat is not only a practical option compared to the first game’s wimpy slashing, but it actually feels good to get up close and beat someone down when
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