There is plenty of hype and anticipation over Respawn Entertainment’s next Star Wars Jedi franchise installment. With their first title, Star Wars Jedi: Fallen Order, being such a hit, a lot of attention was put on how the developers would top their past work. Fortunately, it seems that there was plenty of content that the development team had wanted to implement since they started developing the first installment. As a result, that bucket list of features that got scrapped has made its way into this upcoming sequel.
Recently, VGC managed to speak with two individuals at Respawn Entertainment. After getting a chance to preview Star Wars Jedi: Survivor, VGC spoke with the principal UV visual designer Daanish Syed and lead producer Paul Hatfield. During their conversations, the question was asked if Respawn Entertainment decided to put too much into the game. According to the duo, they are bringing plenty of content into the game simply from not having enough time to add it within the first installment.
Paul Hatfield noted that each department had a bucket list of things they wanted to bring into the first game but were ultimately left on the table. An example of a feature we already noticed from the preview footage showcased in this upcoming installment was stances that players could trigger for combat. Features like that almost made it within Star Wars Jedi: Fallen Order if the developers had enough time to craft the game. Additionally, there was plenty of feedback the developers could go through both internally and from players.
Each department had its bucket list, things they left on the table from the first game that they wanted to expand. In terms of something like combat, we wanted to make that bigger and better and
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