This is it. You finally got some friends and players who want to play D&D, you’ve got the books and the dice, and you are ready to get going and start your campaign.
But do you all know when you are playing? Or where you are meeting? Have you checked if there are any house rules you need to know? These are the questions worth answering and discussing before you get stuck into a full game of D&D. Thankfully, there is an answer to this problem; Session Zero.
Having a Session Zero can help to avoid any issues, clarify rules, or discuss elements of the game world and get all the players at the table on the same page, and make a game run smoothly. In this guide, we’ll go over some of the key details you should cover, and how to run a Session Zero, so you and your players can be ready for your next fantasy epic.
Related: Related: DnD Announces Big Changes For Warlock, Wizard, Sorcerer, Barbarian, & Fighter Classes
What is Session Zero?Session Zero is a game session of D&D that is run before the main campaign begins, in which the DM and players discuss what kind of game they will be playing. This includes setting expectations for the campaign, getting everyone at the table (or in the online chat) on the same page, and giving everyone a chance to ask questions and get familiar with the game world, system, and each other.
Every table of D&D is different, and players will have different ideas and hopes for what they will get out of a campaign. Some want a ton of combat and adventure; others may enjoy roleplay and deep, multi-layered narrative. Players or the DM may want to discuss adding some flavor to certain aspects of the game or have homebrew rules they want to try and explain. Or, you may have a new player you want to help
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