Born of Bread starts off simple enough. Papa Baker, a chef for the city’s royalty, is asked to make some special bread for the evening’s dinner. After using a book with a cursed air about it, he accidentally creates a sentient dough boy. He dubs the living loaf as Loaf, and so Born of Bread begins: an adventure following a magical bread boy brought to life.
It is charming, for sure. Role-playing games don’t always demo well in loud, busy show-floor settings like PAX East 2023, but Born of Bread immediately clicked. It’s got a gorgeous look, evocative of its inspirations in Paper Mario; the writing is fun, and the music hits. It’s not all presentation though, as WildArts Studio’s Born of Bread is a solid RPG that’s worth keeping an eye on.
In my demo, soon after Loaf came to life, a series of events transpired that sent both Loaf and Papa Baker out into the wilderness. From there, the game kicked off in earnest, as we ventured to return to town. The only problem was that many paths and monsters laid in our way.
The battle system for Born of Bread reflects its inspirations as much as the look of the game does. It’s a turn-based RPG with active systems, where properly timing a defensive move or clearing a minigame will increase your skills’ power. There are a few different meters to manage, like your WP (Mana, essentially) and RP, a separate resource I wasn’t able to dip into often in the demo.
Different enemies may be weak to different attack types, so it’s important to track that. The system is fairly straightforward, but it’s still engaging thanks to a decent variety of moves and foes, as well as the look and feel of the whole thing.
As I said before, Born of Bread is an incredibly charming game. Its art and presentation
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