Developer Deadpan Games’ Wildfrost is exceptionally charming because of its beautiful art, superb soundtrack, and adorable writing. Each deck feels unique as you build it, jumping around the map to find the next set of challenging enemies. Although the art is enchanting, it almost feels like a way to lower your guard against the many difficult enemies you’re about to encounter. As a result, overcoming them becomes a satisfying endeavor.
My time spent with Wildfrost was fun from start to finish, and there’s still plenty for me to unlock and complete. The overall gameplay took several standout elements from other notable deckbuilding games, such as Slay the Spire. Still, Wildfrost stands apart from that as an enjoyable rogue-lite and offers a fresh spin that is an endlessly satisfying experience.
Wildfrost’s Leaders are the foundations for every deckWhen you start a game of Wildfrost, you’ll embark on a journey and take the fight against multiple enemies blocking your path. There are two lanes you’ll be battling these enemies, and these lanes are essential based on the type of attacks enemies use, and that all comes down to the keywords featured on their cards. You begin by selecting one of three potential leaders, and there are three unique tribes you can unlock by playing. Each tribe has a distinctive deck and playstyle that determines the type of cards you’ll unlock as you progress through the adventure.
The leader cards are your party’s lifeblood and will always be featured in combat. If your leader character falls, that’s the end of the game, and you’ll have to start over, which makes them a critical component throughout the deckbuilding process. The leaders are randomly generated at the start, and they appear with
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