‘s debut trailer from The Game Awards was brief, but the following trailer more cleanly laid out what the game was. The latest gameplay trailer goes one step further by showing six minutes of footage that give a better example of how its magical firefights play out.
The video plays a mostly uninterrupted look at a few battles where the player switches rapidly between different kinds of magical armaments in order to play offense or defense. Spells have their own strengths, as red magic is more aggressive, green magic gives players more control over enemies, and blue magic gives users domain over the environment and the objects within it. This can all be seen in the gameplay, as the player uses a blue whip to zip around the level, green blobs to slow enemies down, and red magic to shoot shotgun-style blasts.
There were also a few moments where the demo showed its other systems, too. It looks to have all kinds of gear scores, stats, leveling, and equipment, which players can customize at will. It also had a puzzle section at the end where the player had to figure out how to blast their magic into certain crystals to reveal the path forward, which also awakened a slumbering titan.
The gameplay trailer didn’t have any narration, but it’s possible more explainers will drop before it comes out on July 20 for PlayStation 5, Xbox Series X|S, and PC.
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