The Street Fighter 6 demo CAPCOM released last week on PlayStation 4 and PlayStation 5 is now available on PC (via Steam) and Xbox Series S|X for download.
The Street Fighter 6 demo includes a sample of what fans can expect from the fighting game when it launches on June 2nd. The tutorial lets players learn the game's basics, a small slice of the World Tour mode allows them to glimpse the brand new single player mode, and they can also practice moves of series legends like Ryu and Luke. The Street Fighter 6 demo also comes with the overhauled character creator, and the characters are then transferable to the full game.
After the disappointing release of Street Fighter V, CAPCOM seeks to redeem itself in the fighting genre with this new installment. So far, long-time aficionados like Francesco De Meo have given a convinced thumbs up to Street Fighter 6 after checking out the beta.
Having spent more time with this test than I could with the first, my opinion of the game has further improved, and I now feel Street Fighter 6 has an excellent chance of becoming the best entry in the series since Third Strike.
Spending more time with Street Fighter 6 made me realize how genius the Drive mechanics are. Managing meter in a Street Fighter game is nothing new, but it has never been as important as with this upcoming entry. At the start of a round, both fighters start with a full bar. Still, it doesn't take long for it to get reduced, as all maneuvers using Drive are extremely strong. Most players will use them often to create openings, catch the opponents unaware or punish bad habits, such as stringing together attacks that are not real blockstrings.
This creates a tense and exciting neutral game. Overly aggressive players who use
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